Agent Skills
Skills that make a coding agent write code with Aspid.FastTools instead of the raw Unity API.
Quick start
Install Aspid.FastTools in your Unity project, then run in the project root:
npx skills add VPDPersonal/Aspid.FastTools
| Without skills | With skills |
|---|---|
| |
Install and update
One command installs the skills into Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI and other agents — into their folders inside the project (.claude/skills, .agents/skills). Commit those folders and the whole team gets the skills.
| Flag | Does |
|---|---|
-a claude-code | installs into one agent only |
-s aspid-profiler-marker | installs one skill |
-y | installs without prompts |
--list | lists the skills without installing |
To update the package skills, run the install again:
npx skills add VPDPersonal/Aspid.FastTools -y
npx skills update updates every skill in the project, not only these.
Without a tag, add takes the skills from the main branch, which can already describe API your package version does not have. To match the skills to the installed package, add them from its release tag; npx skills update then stays on that tag, and after a package upgrade you run add again with the new tag:
npx skills add VPDPersonal/Aspid.FastTools#v<version>
Releases up to and including 1.0.0-rc.8 do not ship these skills; with them, install from main, which may describe API your version does not have.
Skills
Skills activate automatically for matching requests.
aspid-profiler-marker
Profile a method or a section with this.Marker(). Guide: ProfilerMarkers.
public void Simulate(){ using var _ = this.Marker(); using (this.Marker().WithName("Neighbors")) FindNeighbors(); Integrate();}
aspid-visual-element-fluent
Build and style UI Toolkit elements in C#. Guide: VisualElement Extensions.
public override VisualElement CreateInspectorGUI(){ return new VisualElement() .SetPaddingX(12) .SetPaddingY(10) .AddChild(new Label("Ability Config") .SetFontSize(14));}
aspid-serializable-type
Store a System.Type and pick types in the Inspector. Guides: Serializable Type System, SerializeReference Selector, ComponentTypeSelector.
public sealed class WeaponMount : MonoBehaviour{ [TypeSelector(Allow = TypeAllow.None)] [SerializeField] private SerializableType<Weapon> _primaryWeapon;}
aspid-enum-values
Map enum members to values. Guide: EnumValues.
public sealed class DamageReceiver : MonoBehaviour{ [SerializeField] private EnumValues<DamageType, float> _multipliers; public float GetMultiplier(DamageType type) => _multipliers.GetValue(type);}