Samples
Small scenes and editor windows where you can try each feature of the package hands-on.


EnumValues
A walker crosses surface tiles, and each surface's color, trail and speed come from tables in the Inspector.


Types
A spawner whose enemy type and wave pattern are picked in the Inspector, without touching code.


SerializeReferences
A turret whose weapons and their effects are picked in the Inspector, plus assets broken on purpose for you to repair.


EditorTools
An editor window and an Inspector built in code with the package's helpers.


ProfilerMarkers
A flock of cubes whose every frame phase shows up in the Profiler under its own name.